Doom 3: Weapons of Mars Destruction mod (2025)

============
INSTALLATION
============

* IF PLAYING DOOM 3 *
-Place z_weap_mars_dest_base.pk4 into Doom 3 base folder

* IF PLAYING RESURRECTION OF EVIL *
-Place z_weap_mars_dest_base.pk4 into Doom 3 base folder
-Place z_weap_mars_dest_d3xp.pk4 into d3xp folder

* IF PLAYING THE LOST MISSION *
-Place z_weap_mars_dest_base.pk4 into Doom 3 base folder
-Place z_weap_mars_dest_d3xp.pk4 into d3xp folder
-Place z_weap_mars_dest_d3le.pk4 into d3le folder

=====================
COMPATIBILITY PATCHES
=====================

* DOOM 3 Enhanced Edition *
-Place zz_base-ee_patch.pk4 into base folder
-Place zz_d3xp-ee_patch.pk4 into d3xp folder
-Place zz_d3l3-ee_patch.pk4 into d3le folder
OR:
-Copy the base, d3xp and d3le folders from the enhanced_edition folder to Doom 3 directory

* CstDoom3 *
-Place z_weap_mars_dest_cst_d3.pk4 into cst_d3 folder
-Place z_weap_mars_dest_cst_d3_a.pk4 into cst_d3_a folder
-Place z_weap_mars_dest_cst_roe_a.pk4 into cst_roe_a folder
OR:
-Copy the following folders to Doom 3 directory after CstDoom3 is installed
cst_d3
cst_d3_a
cst_roe_a

* D3HDPv2 *
-Place zzz_womd_d3hdpack_patch_base.pk4 into base folder
-Place zzz_womd_d3hdpack_patch_d3xp.pk4 into d3xp folder
OR:
-Copy the base and d3xp folders from the D3HDPv2 folder to Doom 3 directory

* Doom 3: Redux *
-Place zz_redux_womd_patch.pk4 into redux folder

* RealGibs *
-Place zRealGibs_womd_patch.pk4 into base folder

* OPTIONAL FILES *
-------------------------------------------------------------
- Place the following optional files in Doom 3's base folder -
-------------------------------------------------------------

-zz_alpha_helmet_base.pk4
-adds the alpha helmet to all cutscenes and reflections.

-zz_alpha_shotgun_base.pk4
-will replace the shotgun with the Doom 3 alpha model

-zz_alpha_shotgun_with_helmet_base.pk4
-combines the alpha shotgun with the helmet. The individual files aren't compatible with each other.

-zz_centered_flashlight.pk4
-the flashlight will always be pointed directly center.

-zz_cyberdemon_base.pk4
-lets you kill the cyberdemon with normal weapons, removes spawning monsters from the map and gives the cyberdemon three times the health.

-zz_inf_stamina_always_run_base.pk4
-will make the player run automatically, as well as providing infinite stamina, the same as hell levels. Holding the run key will make the player walk. Also turns the adrenaline powerup into a full heal item. All walking/running world animations reflect the change, rather than simply changing the walk/run speeds in the def file.

-zz_no_xhair_base.pk4
-removes the crosshair

-zz_plasma_radar_base.pk4
-adds an Aliens-like radar display on the plasmagun's gui.

-------------------------------------------------------------
- Place the following optional files in Doom 3's d3xp folder -
-------------------------------------------------------------

-zz_plasma_radar_d3xp.pk4
-accounts for RoE updates to ai_monster_base.script. Requires zz_plasma_radar_base.pk4 to function properly

---------------------------------------------------------------------------------------------
-Place the guis folder inside the base folder if you want the splash screen to display properly in 4:3

* TIPS *

-Bind Alt attack to the right mouse or a very comfortable key. Alt Attack replaces the Zoom View key

-If experiencing graphic issues, try editing your DoomConfig.cfg (located in base folder) to read:

seta image_usePrecompressedTextures "0"
seta image_useNormalCompression "0"
seta image_useCompression "0"
seta image_forceDownSize "0"
seta image_downSize "0"
seta image_downSizeBump "0"
seta image_downSizeSpecular "0"

If you're experiencing audio issues (repeating sounds/volume issues):
---------------------------------------------------------------------
Delete "gamex86.dll" from your base folder and/or d3xp folder, it will be created again when you launch the game

s_maxSoundsPerShader "0"
---------------------------------------------------------------------
dhewm.cfg is located in C:\Users\*UserName*\Documents\My Games\dhewm3\base by default

=============
MAIN FEATURES
=============

-New sound effects for weapons (firing, reloading, foley, pickups, enemy firing, cinematics), walking, running, crouch walking, climbing, jumping, falling, hurting and dying
-Alt fire button lets you aim weapons for better accuracy, punch faster, spin chaingun barrel, rapid fire rockets, fire single shots with double barrel, etc.
-Lossless stereo version of Doom 3 theme song during menu/intro/credits
-Armor absorbs 40% damage instead of 20%; security armor gives 25 points instead of 50; armor shard gives 1 point of armor instead of 5
-Ammo pickup values reduced
-Archvile has 50% chance to perform incinerate attack
-More responsive weapon reloading (no interrupts, but fill ammo at an earlier point and can be switched more quickly)
-No minor falling damage
-Normal HUD ammo counters for weapons with gui screens
-New smoke and firing particle effects
-Glowing eyes for imps and trites
-Armor models reflect Resurrection of Evil and Lost Mission marines
-New glasses for McNeil
-Alternate ending dialogue for McNeil in Resurrection of Evil

* Fixes from Doom 3 *
-Chaingun GUI graphics correctly display reserve ammo bars, low ammo light resets after reloading
-Plasmagun no longer plays reloading sound twice (echo effect)
-All weapons dryfire


=======
WEAPONS
=======

* FLASHLIGHT *
-Holding alt attack points flashlight at the center of the screen
-Clicks on and off with reload button; clicks on when raised and clicks off when lowered
-New light beam and flare models
-Does not gib enemies
-Toggle only (does not cycle with weapons)
-Reduced damage

* FISTS *
-Normal attack has 50% chance of doing a hook attack for double damage
-Hold alt attack button to swing twice as fast. Drains stamina

* CHAINSAW *
-Press alt attack for swing attack

* PISTOL *
-Firing while holding alt attack increases accuracy
-Functionally semi-auto with fast rate of fire
-Magazine holds 15 rounds
-Does not gib enemies

* SHOTGUN *
-Firing while holding alt attack reduces spread pattern
-Reloads one shell at a time
-Increased frame rate for reloading animation
-Adds shells to gui more quickly to reflect animation
-Reload cancelling waits for previous shell to be loaded

* MACHINEGUN *
-Firing while holding alt attack increases accuracy

* HAND GRENADE *
-Less bouncy
-Toggles

* CHAINGUN *
-Hold alt attack to spin barrel, start firing faster and with more accuracy
-Ammo raised to 120, fires twice as fast with damage reduced by 50% for the same dps
-Continues spinning when out of ammo and still firing
-Winds up, spins, and winds down when out of ammo

* PLASMAGUN *
-Firing while holding alt attack increases accuracy

* ROCKET LAUNCHER *
-Automatic fire while holding alt attack

* BFG *
-Slightly zooms in while aiming and makes a nifty sound effect. WOW!
-No splash damage to player
-Overcharge only happens if clip is full
-Overcharge damage is not fatal with full health

* SOULCUBE *
-Removed the "use us" dialogue in ready sound
-Toggle only (does not cycle with weapons)

============================
RESURRECTION OF EVIL WEAPONS
============================

* DOUBLE BARREL SHOTGUN *
-Pressing fire while holding Alt Attack will fire single rounds
-Reloads one shell at a time to reflect animation

* BLOODSTONE *
-Toggle only (does not cycle with weapons)

========
MONSTERS
========

* IMP/HELL IMP *
-Double fireball attack from Phobos

* WRAITH *
-Doesn't stop moving during teleport in

* ARCHVILE *
-50% chance of either flamewall or incinerate attacks

========
DOOM GUY
========

-Reduced max armor to 100
-Increased armor protection from 20% to 40%
-No minor fall damage

=======
CREDITS
=======

-Tripwire Interactive, Magmacow(gamebanana.com), ProSoundEffects, 99Sounds, Krotos, and sounddogs.com for sound effects
-CED2011 for pistol animations
-Phrozo for textures, particles, material code and scripts
-lost_acs for using as reference for player/wraith/archvile script and imp eye overlay code
-Arl for alpha shotgun and alpha helmet
-Team Future for imp double fireball attack code, particle references
-MWoody for plasmagun radar code and graphics
-VGames for double barrel shotgun animations
-*Unknown* for chainsaw animations (taken from Absolute HD by Cverdzislav)
-Shockwave_S08 for testing and feedback
-Mighoet Sündback for Doom 3 cover art scan used for main menu logo
-Xyzz for weapon offsets and angles code

Doom 3: Weapons of Mars Destruction mod (2025)
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